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No Rest for the Wicked Wiki

No Rest for the Wicked — Everything You Need to Know About Moon Studios' ARPG

Updated 2026-06-03

No Rest for the Wicked is an Action RPG developed and published by Moon Studios GmbH, the Austrian studio behind the Ori series. It launched on Steam Early Access on April 18, 2024, and sold over 2 million copies before its full release in October 2026. Unlike the fluid, platforming-heavy Ori games, this is a grounded, punishing ARPG with deliberate combat and a dark fantasy setting.

What kind of game is it?

The game blends Action RPG progression with Soulslike combat mechanics. You explore a large, interconnected world called the Island of Sacrament, fight corrupted enemies, level up your character, and upgrade your gear. The focus is on deliberate combat — every enemy encounter demands attention, and bosses require pattern memorization and precise execution.

Key features

  • Hand-crafted world with interconnected level design.
  • Six weapon types at launch (swords, hammers, bows, polearms, greatshields, dual blades).
  • Deep skill tree with multiple specializations.
  • Co-op for up to 4 players via the Together Co-op Update.
  • Lore-rich story about corruption, sacrifice, and redemption.
The game runs on a proprietary engine built by Moon Studios specifically for this title. It is not Unreal or Unity.

Browse the Wiki hub for the full article index, or jump to the Lore guide for the deep story dive.

FAQ

Is No Rest for the Wicked an open world game?
The world is large and interconnected but not fully open. It is structured like a Souls game — large zones connected by paths and shortcuts.
Will the full game have more areas than Early Access?
Yes. The 1.0 release adds the Sunken Cathedral region and at least two more major zones to complete the story.

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