No Rest for the Wicked Bosses — All Boss Fights and How to Beat Them
Updated 2026-06-03
Boss fights in No Rest for the Wicked are multi-phase encounters that test your stamina management, pattern recognition, and patience. Each boss has unique mechanics tied to the Pestilence corruption. This guide covers every boss available in Early Access and will expand with the 1.0 release.
Warden of the Marsh
The first major boss, found at the end of the Marsh of Echoes. Weak to fire damage. Phase 1: slow sweeping attacks with a giant club. Phase 2: summons poison pools from the ground. Stay mobile, dodge toward the boss (not away), and use fire arrows to interrupt poison attacks.
Corrupted Bishop
Found in the Cathedral of Bones. This is the hardest boss in Early Access. Phase 1: magic projectile spam and teleport strikes. Phase 2: summons three corrupted minions. Ignore the minions at your own risk — they heal the Bishop. Kill minions first, then focus the Bishop during recovery windows.
| Boss | Location | Weakness | Reward |
|---|---|---|---|
| Warden of the Marsh | Marsh of Echoes | Fire damage | Warden's Club (hammer) |
| Corrupted Bishop | Cathedral of Bones | Stagger (heavy weapons) | Bishop's Mitre (helmet) |
| The Hollow Knight (optional) | Forgotten Crypt | Light damage | Hollow Blade (sword) |
| The Pestilence Beast (optional) | Deep Fens | Cerim abilities | Pestilence Amulet |
The Walkthrough guide covers boss approach paths. The Best Builds guide suggests loadouts optimized for each boss fight.
FAQ
- How many bosses are in Early Access?
- There are 4 bosses in Early Access: 2 required (Warden, Bishop) and 2 optional (Hollow Knight, Pestilence Beast). The 1.0 release adds at least 6 more.
- Can I summon help for bosses?
- Yes, through the co-op system. The Together Co-op Update lets you summon up to three other players for boss fights.